Tuesday, March 22, 2011

Monster Hunte Tri - The MMO Part 3: The Mage

So part three of our MMO set is a classic. What else do you need in a classic MMO party other than a Tank, and a Rogue/Hunter? You need somebody that will put some status ailment on the monster while keeping your party alive. That's where The Mage comes into play. Essentially he is a sort of status gunner with an added effect of having the ability to keep your team alive if they get hit by foot damage or the off chance that they get hit by something. Let's get this started:

Weapon: Thundacrus Rex Frame/Jhen Barrel/Chaos Wing Stock
Slot: None

Helm: Barrage Earring
Slot: None

Chest: Ingot Vest+
Slot: Quickload Jewel

Arms: Ingot Guards+
Slot: FlinchFree Jewel

Waist: Ingot Coat+
Slot: Alliance Jewel

Legs: Ingot Leggings+
Slot: Friendship Jewel

Charm: Wide-Range +5, +10 SpeedSetup

Skills:
Load Up
Recoil Down +2
Wide-Range +1
Trap Master

So like all the sets in this series we run into the problem of, "what the fuck is up with these charms? How am I gonna get this?" Well that's all up to you I suppose, but the Wide-Range is probably the better of the 2 skills to have as The Hunter has SpeedSetup as well.

So what exactly do you do with this set? This set is used to do exactly what you think a Mage should do. Immobilize a monster and make it easier for the rest of the group to do damage to him. This is done through the amazing powers of both sleep and paralysis and that's what you will be doing.

The other part of this set that is essential to this team succeeding is healing. You may be wondering why the world would I only use Wide Range +1 when I could possible use +2? The reason for this is, as you will find out in the next blog, The Warrior will be a DPS Adren runner and you don't want your gunner healing him out of Adrenaline every time he heals. The main reason that The Mage will be healing is to heal the adren runner out of simple foot damages or small things that take him down into dangerous levels. You want to be able to heal him but you want him to keep his Adren boost and you can do that by just healing with herbs that you will be carrying.

Inventory:
Herbs
Potions
Mega Potions
Life Powder
Sleep Shots
Para Shots
Well-Done Steak
Armor Horn
Power Horn?
Healing Horn

So that's pretty much all I have for The Mage, there isn't too much to him but he is, as all the others are, a part of this team that you must have.

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